4.23.2006

In The Pit: audio gaming

Since Apple pushed back their dual-booting MacBooks to June, I won't be able to play In The Pit for a while. I suppose I could play it on the computer hooked to the big screen, but it's a bit of a waste, as the player controls a monster at the bottom of a well. Hence, there are no graphics. Auditory cues and a force-feedback controller are all the information a player gets. Looks (well, sounds) fantastic!

Edit: Played it on the big screen (turned off) with headphones. A little variety in the breathing noises (and other sounds) would be welcomed but the concept is awesome and it's neat to be able to determine where "I" am spatially without visual cues.

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